Tuesday, November 10, 2009

The Jak & Daxter Precursor Legacy



Jak & Daxter. Jak & Dax. Jaxter. Whatever you may want to call it, it's a fun and addicting series. The subtitle of the first game, "The Precursor Legacy", alludes to the Precursors, god-like beings who create the world and the universe around it as well as Precursor orbs which are a kind of rare currency. Kind of.

The series is difficult to tackle because each game seems to exude a different attitude as both the main characters evolve and grow. The first is more innocent with darker undertones as Jak discovers a lot more about Lurkers and time travel than he ever thought he would. While Daxter has to learn how to cope with being turned into an ottsel after falling into a vat of Dark Eco. Eco being a natural gas Jak's village uses as a source of power, with different properties which can be harvested for different uses, like energy or fuel, or say, secret powers.

For the whole of the game Jak doesn't speak and we have to rely on Daxter's witty observations to get a sense of what Jak may be thinking or feeling. Being best friends they are apparently at the stage where they can practically read each other's minds.

Precursor Legacy is more about discovering and unlocking the hidden abilities that Jak has stowed away in his genes and learning more about what kind of world they come from, which comes in handy once you get to the ending and start up the second game (which picks up right where it left off, pretty much).


Dante's Inferno: Heresy, sixth circle of Hell


Electronic Arts and and Visceral Games' somewhat controversial game adaptation of Dante Alighieri's Dante's Inferno epic poem is out with a new video, this time focusing on the sixth circle of Hell: Heresy.
In this video the developers talk about designing the level and how important it was to incorporate the religious contexts from the poem into this particular level. They also talk about how your choices as Dante- to save a soul or condemn them- change the way you fight in the game and how, like real life, weighing the pros and cons of your choices can be a burden.


 This morality meter is not uncommon in games, having been integrated into both Fable games (Lionhead Studios) and partially in Fallout 3 (Bethesda Softworks), as well as Bioshock (2k Games) and Mass Effect (Bioware). It makes for a unique game experience every time you play and is certainly something that should be seen in more games.
Look for the demo on PSN and Xbox Live sometime next month. The game is set to be released February 9th, 2010.

Monday, November 9, 2009

Portland gamers, looking for a job? Come to Ground Kontrol!






Via an informal invitation sent to the Portland Mercury on Monday, InstantAction.com has announced an event they will be holding at Grount Kontrol, a class arcade game venue in NW Portland.
This Wednesday, November 11th from 6-9pm, IA  will be hosting an RSVP-only event at Ground Kontrol for any and all interested gamers who are looking for work. It's not only a good opportunity for talented individuals to find a job in an industry they enjoy, but you'll also connect with your fellow gamers with the help of the free refreshments and open bar.
InstantAction.com is a game company that specializes in web-based games ranging from action to puzzler to FPS. Sign-up is completely free and you have the opportunity to play alongside other IA members or unregistered guests in real-time as well as engage in discussions in the forum.
Any inquiries should be sent to Ian at iant @ garagegames.com for RSVP information and details.

Thursday, November 5, 2009

Founder of San Diego Comic Con Passes Away - San Diego 6




Founder of San Diego Comic Con Passes Away - San Diego 6

Yes, sad but true, he is gone. Though I never met him, I can thank him for opening my eyes to the wonders of a convention and how it can bring you close to those that you admire and, in some case, worship, without seeming too creepy. Mostly because there is always someone else to out-creep you, and that makes me feel better about myself.

I've only attended SDCC once and it was a mind-blowing experience. One that I still haven't fully recorded in written format, but if you'd like to read the first and only production of my elusive SDCC review, you can find it at Re:Generator: SDCC in the eyes of a small girl.

Perhaps at the passing of it's founding father, I may revisit my adventures at San Diego Comic Con one last time and post a op-ed memoir, one that will confuse and baffle and maybe make little sense. We'll see.

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